How Our Blend System Works
In the world of NFTs (Non-Fungible Tokens), transparency is key. Users want to know that the digital assets they're acquiring are created fairly and that the outcomes of their endeavors are governed by chance rather than hidden algorithms.

We believe in transparency, and we want you to have complete confidence in the fairness of our Blending system. Here's a breakdown of how it operates:

The Foundation: Seeds and Increments
At the heart of our system lies the concept of seeds and increments. Every day, a new pair of seeds is generated - one for the base seed and one for the increment. These seeds serve as the foundation for all the randomness in our Blend System.

Base Seed: This is a randomly generated number between 1,000,000,000,000,000 and 9,000,000,000,000,000. It sets the starting point for our seed of the random number generation.

Seed Increment: Another random number, this one ranging between -10,000,000 and 10,000,000. It determines how the starting point seed will change for each subsequent voucher/blend used.

Both the base seed and seed increment are hashed and displayed to all players immediately after the daily reset. The actual non-hashed value of these numbers will be kept secret for the next 24 hours. They will only be made visible to all players after the next daily reset where a new set of base seed and seed increment is generated.

Voucher Opening Process
Each blend or voucher that requires randomness will use a unique seed to randomize the outcome. This unique seed is generated from the base seed and the seed increment mentioned above.

Results of the opening by each and every players are made public and can be easily verified as long as you have the secret seed and the seed increment that was used to generate the outcome. Both these numbers that are required to verify the outcome will be made available the next day.

We want you to enjoy the excitement of opening packs without worrying about hidden tricks or manipulations. With our daily seed and increment resets, real-time outcome displays, and cryptographic verification, you can rest assured that our system is designed with transparency and fairness in mind.




All Rolls that happened on 20240121

Go Back

Order User Roll Range Reward Range Final Result Reward Seed Verifying Instruction
1Slawski1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
92Absorber5705605648916467<?php
mt_srand(5705605648916467);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
2Slawski1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
55Absorber5705605642210616<?php
mt_srand(5705605642210616);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
3SeanCosmHoff1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
83Wingman5705605635504765<?php
mt_srand(5705605635504765);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
4Liv811 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
18Ghost5705605628798914<?php
mt_srand(5705605628798914);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
5Liv811 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
9Unstable Calibrator5705605622093063<?php
mt_srand(5705605622093063);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
6Magimike1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
94Recycler5705605615387212<?php
mt_srand(5705605615387212);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
7rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
90Ghost5705605608681361<?php
mt_srand(5705605608681361);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
8rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
69Ghost5705605601975510<?php
mt_srand(5705605601975510);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
9rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
49Wingman5705605595269659<?php
mt_srand(5705605595269659);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
10rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
73Wingman5705605588563808<?php
mt_srand(5705605588563808);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
11rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
11Wingman5705605581857957<?php
mt_srand(5705605581857957);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
12rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
76Wingman5705605575152106<?php
mt_srand(5705605575152106);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
13rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
58Wingman5705605568446255<?php
mt_srand(5705605568446255);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
14rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
83Wingman5705605561740404<?php
mt_srand(5705605561740404);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
15rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
33Wingman5705605555034553<?php
mt_srand(5705605555034553);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
16rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
63Wingman5705605548328702<?php
mt_srand(5705605548328702);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
17rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
96Wingman5705605541622851<?php
mt_srand(5705605541622851);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
18rubychocobos1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
13Wingman5705605534917000<?php
mt_srand(5705605534917000);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify