How Our Blend System Works
In the world of NFTs (Non-Fungible Tokens), transparency is key. Users want to know that the digital assets they're acquiring are created fairly and that the outcomes of their endeavors are governed by chance rather than hidden algorithms.

We believe in transparency, and we want you to have complete confidence in the fairness of our Blending system. Here's a breakdown of how it operates:

The Foundation: Seeds and Increments
At the heart of our system lies the concept of seeds and increments. Every day, a new pair of seeds is generated - one for the base seed and one for the increment. These seeds serve as the foundation for all the randomness in our Blend System.

Base Seed: This is a randomly generated number between 1,000,000,000,000,000 and 9,000,000,000,000,000. It sets the starting point for our seed of the random number generation.

Seed Increment: Another random number, this one ranging between -10,000,000 and 10,000,000. It determines how the starting point seed will change for each subsequent voucher/blend used.

Both the base seed and seed increment are hashed and displayed to all players immediately after the daily reset. The actual non-hashed value of these numbers will be kept secret for the next 24 hours. They will only be made visible to all players after the next daily reset where a new set of base seed and seed increment is generated.

Voucher Opening Process
Each blend or voucher that requires randomness will use a unique seed to randomize the outcome. This unique seed is generated from the base seed and the seed increment mentioned above.

Results of the opening by each and every players are made public and can be easily verified as long as you have the secret seed and the seed increment that was used to generate the outcome. Both these numbers that are required to verify the outcome will be made available the next day.

We want you to enjoy the excitement of opening packs without worrying about hidden tricks or manipulations. With our daily seed and increment resets, real-time outcome displays, and cryptographic verification, you can rest assured that our system is designed with transparency and fairness in mind.




All Rolls that happened on 20240307

Go Back

Order User Roll Range Reward Range Final Result Reward Seed Verifying Instruction
1Rockman1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
24Scavenger6085213966011596<?php
mt_srand(6085213966011596);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
2Rockman1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
88Scavenger6085213965320882<?php
mt_srand(6085213965320882);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
3Rockman1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
48Scientist [B]6085213964630168<?php
mt_srand(6085213964630168);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
4Rockman1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
10AI Defense System6085213963939454<?php
mt_srand(6085213963939454);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
5Rockman1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
26Shield Amplifier6085213963248740<?php
mt_srand(6085213963248740);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
6Rockman1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
4Armor Plate6085213962558026<?php
mt_srand(6085213962558026);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
7Rockman1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
37Constructor6085213961867312<?php
mt_srand(6085213961867312);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
8Devwar0 to 4Roll 0 to 4
Index 0: Starburst
Index 1: Brightness
Index 2: Condor
Index 3: Rhincodon
Index 4: Cypress
4Cypress6085213961176598<?php
mt_srand(6085213961176598);
echo 'result = ' . mt_rand(0, 4);
?>
Copy code above and paste here to verify
9Devwar0 to 10Roll 0 to 10
Index 0: Starburst
Index 1: Brightness
Index 2: Moonglow
Index 3: Condor
Index 4: Buzzard
Index 5: Harpy
Index 6: Rhincodon
Index 7: Sarcosuchus
Index 8: Dreadnought
Index 9: Iris
Index 10: Rowan
7Sarcosuchus6085213960485884<?php
mt_srand(6085213960485884);
echo 'result = ' . mt_rand(0, 10);
?>
Copy code above and paste here to verify
10Devwar0 to 4Roll 0 to 4
Index 0: Starburst
Index 1: Brightness
Index 2: Condor
Index 3: Rhincodon
Index 4: Cypress
0Starburst6085213959795170<?php
mt_srand(6085213959795170);
echo 'result = ' . mt_rand(0, 4);
?>
Copy code above and paste here to verify
11Devwar0 to 10Roll 0 to 10
Index 0: Brightness
Index 1: Moonglow
Index 2: Condor
Index 3: Buzzard
Index 4: Harpy
Index 5: Rhincodon
Index 6: Sarcosuchus
Index 7: Dreadnought
Index 8: Cypress
Index 9: Iris
Index 10: Rowan
0Brightness6085213959104456<?php
mt_srand(6085213959104456);
echo 'result = ' . mt_rand(0, 10);
?>
Copy code above and paste here to verify
12Devwar0 to 2Roll 0 to 2
Index 0: Harpy
Index 1: Dreadnought
Index 2: Rowan
2Rowan6085213958413742<?php
mt_srand(6085213958413742);
echo 'result = ' . mt_rand(0, 2);
?>
Copy code above and paste here to verify
13Devwar0 to 11Roll 0 to 11
Index 0: Starburst
Index 1: Brightness
Index 2: Moonglow
Index 3: Condor
Index 4: Buzzard
Index 5: Harpy
Index 6: Rhincodon
Index 7: Sarcosuchus
Index 8: Dreadnought
Index 9: Cypress
Index 10: Iris
Index 11: Rowan
8Dreadnought6085213957723028<?php
mt_srand(6085213957723028);
echo 'result = ' . mt_rand(0, 11);
?>
Copy code above and paste here to verify
14Devwar0 to 11Roll 0 to 11
Index 0: Starburst
Index 1: Brightness
Index 2: Moonglow
Index 3: Condor
Index 4: Buzzard
Index 5: Harpy
Index 6: Rhincodon
Index 7: Sarcosuchus
Index 8: Dreadnought
Index 9: Cypress
Index 10: Iris
Index 11: Rowan
5Harpy6085213957032314<?php
mt_srand(6085213957032314);
echo 'result = ' . mt_rand(0, 11);
?>
Copy code above and paste here to verify
15Devwar0 to 11Roll 0 to 11
Index 0: Starburst
Index 1: Brightness
Index 2: Moonglow
Index 3: Condor
Index 4: Buzzard
Index 5: Harpy
Index 6: Rhincodon
Index 7: Sarcosuchus
Index 8: Dreadnought
Index 9: Cypress
Index 10: Iris
Index 11: Rowan
1Brightness6085213956341600<?php
mt_srand(6085213956341600);
echo 'result = ' . mt_rand(0, 11);
?>
Copy code above and paste here to verify
16Devwar0 to 4Roll 0 to 4
Index 0: Starburst
Index 1: Brightness
Index 2: Condor
Index 3: Rhincodon
Index 4: Cypress
0Starburst6085213955650886<?php
mt_srand(6085213955650886);
echo 'result = ' . mt_rand(0, 4);
?>
Copy code above and paste here to verify
17SoobySTi1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
2Wingman6085213954960172<?php
mt_srand(6085213954960172);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
18SoobySTi1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
52Apex Stance6085213954269458<?php
mt_srand(6085213954269458);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify
19Slawski1 to 100Roll 1 to 85 for an Epic
Roll 86 to 100 for a Legendary
95Armor Repair Kit6085213953578744<?php
mt_srand(6085213953578744);
echo 'result = ' . mt_rand(1, 100);
?>
Copy code above and paste here to verify